Working directly within the Slipspace engine I provided the ongoing visual capture of scenes and assets for Halo: Infinite. Working with engine assets and animation tools I provided the visual style for halo Infinites ongoing live service and community initiatives.
Programs used:
Maya | Blender | Slipspace Engine | Photoshop | Figma
Programs used:
Maya | Blender | Slipspace Engine | Photoshop | Figma













